! DEAR GIVERIANS !
A massive new update is coming to Giveria on
24.03.2026 after Global Save.
Before the update goes live, please
update your client through Auto Updater or download the new one from the website.
Otherwise, your client may crash after the patch.

LEGENDARY BONUSES & NEW GEAR PROGRESSION
A brand-new equipment progression system has been added to the server.
From now on, it is not only about dropping an item, but also about which Legendary Bonus you roll on it and how powerful that roll is.
New items:
Legendary Scrolls – used to roll 1 Legendary Bonus on an item.
Value Reroll Gems – used to reroll the value of an already existing Legendary Bonus.
Scroll success chance: 25%.
The target item must be inside your backpack.
The rolled bonus is saved directly in the item description.
LEGENDARY TIERS
Tier I – Soul items and level 1000 items
Tier II – Galactic items and Hero items
Tier III – Saint items and Hell / starred items
Tier IV – Wisdom items
WHERE TO GET SCROLLS & GEMS
Elysium – Tier I Scrolls and Tier I Gems
Galactic World – Tier II Scrolls and Tier II Gems
Hero Island – Tier II Scrolls and Tier II Gems
Saint Island – Tier III Scrolls and Tier III Gems
Hell Island – Tier III Scrolls and Tier III Gems
Wisdom Island – Tier IV Scrolls and Tier IV Gems
LEGENDARY BONUS TYPES
Offensive & Utility
Arcane Echo – chance to automatically cast your attack spell a second time. Rolls from 1% to 12%.
Executioner's Fury – chance to deal +50% more damage. Rolls from 1% to 10%.
Essence Siphon – restores mana equal to part of your dealt damage. Rolls from 1% to 7%.
Blood Feast – restores health equal to part of your dealt damage. Rolls from 1% to 6%.
Temporal Rush – increases attack speed. Rolls from 1% to 25%.
Twin Barrage – chance to perform an extra weapon attack. Rolls from 1% to 10%.
Wisdom of the Fallen – chance to gain double experience from a kill. Rolls from 1% to 8%.
Treasure Echo – chance to duplicate 1 to 2 loot items from monsters or bosses. Rolls from 1% to 10%.
Defensive
Phantom Guard – chance to completely dodge incoming damage. Rolls from 1% to 5%.
Mirror Ward – chance to reflect received damage back to the attacker. Rolls from 1% to 5%.
Aegis of the Ancients – adds resistance to all supported damage types. Rolls from 1% to 5%.
Spellbane Ward – reduces incoming damage from mage vocations. Rolls from 1% to 10%.
Ranger's Defiance – reduces incoming damage from paladin vocations. Rolls from 1% to 10%.
Titanbreaker Guard – reduces incoming damage from knight vocations. Rolls from 1% to 10%.
Stats & Regeneration
Titan's Vitality – increases maximum HP. Rolls from 1% to 5%.
Astral Reservoir – increases maximum Mana. Rolls from 1% to 5%.
Crimson Pulse – permanent HP regeneration every 2 seconds. Rolls from 1% to 10%.
Astral Flow – permanent Mana regeneration every 2 seconds. Rolls from 1% to 10%.
Elemental & Special Resistances
Inferno Bulwark – fire resist 1% to 5%.
Storm Ward – energy resist 1% to 5%.
Frost Bastion – ice resist 1% to 5%.
Stonebark Aegis – earth resist 1% to 5%.
Sanctum Veil – holy resist 1% to 5%.
Ironhide Bastion – physical resist 1% to 5%.
Tidal Lung – drown resist 1% to 5%.
Soul Anchor – life drain resist 1% to 5%.
Mind Bastion – mana drain resist 1% to 5%.
Agony Ward – agony resist 1% to 5%.
Grave Ward – death resist 1% to 5%.
WHICH ITEMS CAN ROLL WHICH BONUSES?
Weapons can roll offensive bonuses such as Arcane Echo, Crit Damage, Attack Speed, Life Leech and Mana Leech.
Offhands / defensive items can roll Max HP, Max Mana, HP Regen, Mana Regen, All Resist and several elemental or special resistances.
Helmets can roll resistance against Mage, Paladin, Knight and All Resist.
Armors can roll Dodge, Max HP, Max Mana and multiple resistances.
Legs can roll Reflect, Max HP, Max Mana and multiple resistances.
Boots focus mostly on resistance rolls.
Amulets can roll Double Shot, Loot Duplicate and multiple resistances.
Rings can roll Double EXP and multiple resistances.

MONSTER POINTS & CONTENT MASTERS
A completely new long-term progression loop has been added to the server.
Each major content now has its own Master NPC, its own progress path, and its own boss cycle.
The system works in a full cycle:
hunt content monsters → unlock Normal Boss → kill Normal Bosses → unlock Elite Boss → kill Elite Bosses → unlock Grand Boss → defeat Grand Boss → cycle resets and starts again
Available contents:
Elysium – 2800 kills → Bone Devourer / Elite Bone Devourer / Grand Bone Devourer
Galactic World – 2800 kills → Nebulon Overlord / Elite Nebulon Overlord / Grand Nebulon Overlord
Hero Island – 2500 kills → Herofallen Warden / Elite Herofallen Warden / Grand Herofallen Warden
Saint Island – 2600 kills → Saintfallen Seraph / Elite Saintfallen Seraph / Grand Saintfallen Seraph
Hell Island – 3000 kills → Infernal Maw / Elite Infernal Maw / Grand Infernal Maw
Wisdom Island – 4000 kills → Runelord Behemoth / Elite Runelord Behemoth / Grand Runelord Behemoth
Party & Arena rules: Players can enter together with their party, but every member must have their own required progress completed.
The arena must be free before the run starts, and every boss run has a strict time limit of
15 minutes.

CONTENT REWARDS
Elysium – Tier I Scrolls, Tier I Gems, level 1000 items, Soul Bags and other valuable loot.
Galactic World – Tier II Scrolls, Tier II Gems, Galactic items and other valuable loot.
Hero Island – Tier II Scrolls, Tier II Gems, Hero items, EQ crafting parts, Cursed Gold and other valuable loot.
Saint Island – Tier III Scrolls, Tier III Gems, Saint items, Saint crafting parts and other valuable loot.
Hell Island – Tier III Scrolls, Tier III Gems, materials for crafting and upgrading Saint equipment, formulas, Hades Eggs and other valuable loot.
Wisdom Island – Tier IV Scrolls, Tier IV Gems, keys, Thamior's entries, crafting formulas, parchments, Wisdom Tokens and other valuable loot.
GLOBAL EXP BOOST, POTIONS & OTHER IMPORTANT CHANGES
The update also introduces several additional systems and balance changes that affect the whole server.

Global EXP Boost
Bosses from the Monster Points system can now drop Sacred EXP Relics.
Each relic contribution increases the server-wide bonus by 0.2% and extends its duration by 30 minutes.
Maximum bonus: 10.0%.
Maximum duration: 24 hours.
Maximum uses per player per cycle: 10 relics.
New Potions
Damage Potion – grants +14% damage to Energy, Fire, Earth, Ice, Holy and Physical.
Resist Potion – grants +8% resistance to Energy, Fire, Earth, Ice, Holy and Physical.
HP / MP Rework The maximum HP and Mana system has been rebuilt and now correctly includes level scaling, vocation gains, rebirth, equipment bonuses, outfit bonuses, permanent potions, RPG potions, Aqua bonuses and Legendary bonuses.
A new stats command was also added so players can check a full HP / MP breakdown with all bonus sources.

Vocation Balance
Knight now gains 17 HP per level instead of 15.
Paladin now gains 11 HP and 16 Mana per level instead of 15 HP and 10 Mana.
Wisdom Island EXP Balance
Chitinclaw Beetle, Venomtail Scorpid and Mirecrawler now give 10% less EXP.
Crawling Rotfiend, Vilewing Gargoyle and Duskblade Stalker now give 8% more EXP.
Additional Changes
Nightpiercer and Skulldrainer have been rebuilt to make progression easier for Knight and Paladin than before.
Resistances coming from Bonus Crystal item bonuses and Legendary Bonuses are now also properly displayed inside the Skills tab.
UPDATE DATE
All of these changes will go live on 24.03.2026 after Global Save.